Centaur CR 3
XP 800
Male centaur (Pathfinder RPG Bestiary 42)
CN Large monstrous humanoid
Init +6; Senses darkvision 60 ft.; Perception +7
Defense
AC 17, touch 11, flat-footed 15 (+5 armor, +2 Dex, +1 natural, -1 size)
hp 30 (4d10+8)
Fort +3, Ref +6, Will +6
Offense
Speed 50 ft.
Melee spear +5 (1d8+3/×3) or
2 hooves +0 (1d6+1)
Ranged darkwood composite shortbow +6 (1d6+2/×3)
Space 10 ft.; Reach 5 ft.
Statistics
Str 15, Dex 14, Con 15, Int 11, Wis 14, Cha 12
Base Atk +4; CMB +7; CMD 19 (23 vs. trip)
Feats Improved Initiative, Run
Skills Acrobatics +1 (+5 to jump with a running start, +9 to jump), Diplomacy +5, Intimidate +6, Knowledge (nature) +4, Perception +7, Survival +9
Languages Common, Elven, Sylvan
SQ undersized weapons
Combat Gear oil of magic weapon, potion of cure light wounds (3), potion of reduce person; Other Gear +1 chain shirt, darkwood composite shortbow (+2 Str) with 40 arrows, spear, bedroll, belt pouch, flint and steel, mess kitUE, pot, saddlebags, soap, torch (5), trail rations (3), waterskin
Ecology
Environment temperate forests and plains
Organization solitary, pair, band (3-10), tribe (11-30 plus 3 hunters of 3rd level and 1 leader of 6th level)
Treasure standard (breastplate, heavy steel shield, longsword, spear, other treasure)
Special Abilities
Darkvision (60 feet) You can see in the dark (black and white only).
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Undersized Weapons (Ex) The creature uses manufactured weapons as if it were one size category smaller than the creature's actual size.
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