feys-of-darkmoon

Pathfinder One-Shot adventure involving feys in Andoran's Darkmoon Wood

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faun

Faun Ranger - created with Hero Lab® This capricious figure has the upper torso, arms, and head of a man, but goatlike legs, a tail, and curling horns on his head.

Faun Ranger    CR 3
XP 800
Male faun ranger 2 (Pathfinder RPG Bestiary 3 114)
CG Medium fey
Init +3; Senses low-light vision; Perception +10

Defense

AC 20, touch 13, flat-footed 17 (+4 armor, +3 Dex, +3 natural)
hp 28 (5 HD; 3d6+2d10+7)
Fort +5, Ref +9, Will +5
DR 2/cold iron

Offense

Speed 30 ft.
Melee mwk short sword +7 (1d6+2/19-20)
Ranged darkwood composite shortbow +7 (1d6+2/×3)
Special Attacks combat style (archery), favored enemy (humans +2), panpipes
Spell-Like Abilities (CL 3rd; concentration +6)
   At will—ghost sound (DC 13)
   1/day—hideous laughter (DC 14), sleep (DC 14)

Statistics

Str 14, Dex 16, Con 13, Int 11, Wis 14, Cha 17
Base Atk +3; CMB +5; CMD 18
Feats Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Finesse
Skills Acrobatics +8, Bluff +9, Climb +6, Craft (bows) +6, Handle Animal +10, Knowledge (nature) +4, Perception +10, Perform (wind instruments) +11, Sense Motive +7, Stealth +11, Survival +7, Swim +6
Languages Common, Sylvan
SQ track +1, wild empathy +5
Combat Gear potion of cat's grace, potion of cure light wounds (3); Other Gear +1 studded leather, mwk buckler, darkwood composite shortbow (+2 Str) with 40 arrows, mwk short sword, backpack, bedroll, belt pouch, flint and steel, masterwork bowyer tools, masterwork Panpipes, mess kitUE, silk rope (50 ft.), torch (5), trail rations (3), waterskin

Ecology

Environment temperate forests
Organization solitary, pair, or band (3-8)
Treasure standard (dagger, shortbow with 20 arrows, masterwork panpipes, other treasure)

Special Abilities

Damage Reduction (2/cold iron) You have Damage Reduction against all except Cold Iron attacks.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Panpipes (3/day) (Su) Play panpipes as a swift action to add +2 DC to spell like ability used that turn.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Track +1 Add the listed bonus to Survival checks made to track.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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