Gathlain Fighter/Cleric/Transmuter CR 3
XP 800
Female gathlain cleric of Gorum 1/fighter 2/transmuter 1 (Ultimate Wilderness 122)
CN Small fey
Init +0; Senses low-light vision; Perception +2
Defense
AC 12, touch 11, flat-footed 12 (+1 natural, +1 size)
hp 29 (4 HD; 1d6+1d8+2d10+6)
Fort +6, Ref +0, Will +6 (+1 vs. fear)
Offense
Speed 30 ft., fly 40 ft. (poor)
Melee dagger +6 (1d3+3/19-20) or
mwk cold iron glaive +7 (1d8+4/×3)
Ranged darkwood composite shortbow +4 (1d4+3/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork cold iron glaive)
Special Attacks channel negative energy 4/day (DC 11, 1d6), destructive smite (+1, 5/day)
Arcane School Spell-Like Abilities (CL 1st; concentration +2)
4/day—telekinetic fist (1d4 bludgeoning)
Domain Spell-Like Abilities (CL 1st; concentration +3)
5/day—touch of chaos
Cleric Spells Prepared (CL 1st; concentration +3)
1st—divine favor, shield of faith, true strikeD
0 (at will)—guidance, resistance, stabilize
D Domain spell; Domains Chaos, Destruction
Transmuter Spells Prepared (CL 1st; concentration +2)
1st—enlarge person (DC 12), mage armor, shield
0 (at will)—acid splash, mage hand, open/close (DC 11)
Opposition Schools Illusion, Necromancy
Statistics
Str 16, Dex 10, Con 12, Int 12, Wis 14, Cha 12
Base Atk +2; CMB +4; CMD 14
Feats Arcane Strike, Channel Smite, Flyby Attack, Hover, Scribe Scroll
Skills Fly +5, Knowledge (arcana) +5, Knowledge (dungeoneering) +5, Knowledge (geography) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nature) +5, Knowledge (planes) +5, Knowledge (religion) +5
Languages Common, Draconic, Sylvan
SQ arcane bond (masterwork cold iron glaive), nimbus of vitality, physical enhancement (+1)
Combat Gear pearl of power (1st level), potion of cat's grace, scroll of cure light wounds (5); Other Gear dagger, darkwood composite shortbow (+3 Str) with 20 arrows, mwk cold iron glaive, backpack, bedroll, belt pouch, candle (10), flint and steel, holy text (Gorum)UE, ink, inkpen, mess kitUE, pot, scroll case, soap, spell component pouch, torch (5), trail rations (2), waterskin, wizard starting spellbook, wooden holy symbol of Gorum
Ecology
Environment temperate forests or jungles
Organization solitary, flight (2-6), or grove (2-12)
Treasure npc gear (spear, other treasure)
Special Abilities
Arcane Bond (Masterwork cold iron glaive) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Channel Smite Channel energy can be delivered through a Smite attack.
Cleric Channel Negative Energy 1d6 (4/day, DC 11) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Chaos) Granted Powers: Your touch infuses life and weapons with chaos, and you revel in all things anarchic.
Cleric Domain (Destruction) Granted Powers: You revel in ruin and devastation, and can deliver particularly destructive attacks.
Destructive Smite +1 (5/day) (Su) Make a melee attack with morale bonus to damage.
Fly (40 feet, Poor) You can fly!
Flyby Attack You can take a standard action during your move action while flying.
Hover Can hover in place without Fly checks, and kick up dust cloud if within 20 ft of ground.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Nimbus of Vitality (5 rounds, 1/day) Aura affects you as faerie fire, grants fast healing 2
Physical Enhancement +1 (Strength) (Su) When preparing spells, chosen physical attribute gains enhancement bonus.
Telekinetic Fist (1d4 bludgeoning, 4/day) (Sp) As a standard action, ranged touch deals bludgeon dam vs. foe in 30 ft.
Touch of Chaos (5/day) (Sp) With a melee touch attack, target takes the lower of 2d20 for each d20 roll for 1 round.
Transmutation Transmuters use magic to change the world around them.
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