XP 800
Male gnome sorcerer 4
CG Small humanoid (gnome)
Init +0; Senses low-light vision; Perception +3
Defense
AC 11, touch 11, flat-footed 11 (+1 size)
hp 20 (4d6+4)
Fort +2, Ref +2, Will +6; +2 vs. illusions
Defensive Abilities defensive training
Offense
Speed 20 ft.
Melee dagger +3 (1d3/19-20) or
darkwood quarterstaff +4 (1d4)
Ranged sling +3 (1d3)
Special Attacks hatred
Spell-Like Abilities (CL 4th; concentration +8)
1/day—dancing lights, ghost sound (DC 16), prestidigitation, speak with animals
Bloodline Spell-Like Abilities (CL 4th; concentration +8)
7/day—laughing touch
Sorcerer Spells Known (CL 4th; concentration +8)
2nd (4/day)—minor image (DC 18)
1st (7/day)—color spray (DC 17), entangle (DC 15), obscuring mist, sleep (DC 17)
0 (at will)—daze (DC 16), detect magic, light, mage hand, open/close (DC 14), read magic
Bloodline Fey
Statistics
Str 10, Dex 10, Con 10, Int 14, Wis 13, Cha 18
Base Atk +2; CMB +1; CMD 11
Feats Effortless Trickery, Eschew Materials, Spell Focus (illusion)
Skills Acrobatics +0 (-4 to jump), Appraise +6, Craft (mapmaking) +10, Knowledge (arcana) +9, Knowledge (history) +3, Knowledge (nature) +6, Perception +3, Spellcraft +9, Survival +1 (+3 to avoid becoming lost when using a Mapmaker's Kit as you travel), Use Magic Device +11; Racial Modifiers +2 Craft (mapmaking), +2 Perception
Languages Common, Draconic, Giant, Gnome, Sylvan
SQ bloodline arcana (+2 DC for compulsion spells), gnome magic, woodland stride
Combat Gear potion of cure light wounds, wand of detect evil (10 charges), wand of magic missile (CL 3rd, 10 charges); Other Gear dagger, darkwood quarterstaff, sling with 10 sling bullets, cloak of resistance +1, backpack, bedroll, belt pouch, chalk, flint and steel, ink, inkpen, journalUE, mapmaker's kitAPG, masterwork cartography tools, measuring cord (10 ft.), mess kitUE, paper (5), powderAPG, sack, silk rope (50 ft.), soap, trail rations (3), waterskin
Special Abilities
Bloodline Arcana: Fey (Ex) +2 to save DCs from spells of the Compulsion subschool.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Effortless Trickery Maintain concentration on 1 illusion spell per rd as a swift action.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Laughing Touch (7/day) (Sp) As a standard action, if melee touch hits, foe can take only move actions for 1 rd.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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