feys-of-darkmoon

Pathfinder One-Shot adventure involving feys in Andoran's Darkmoon Wood

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spriggan

Spriggan - created with Hero Lab® Flecks of saliva drip from the corners of this filthy and ill-smelling humanoid, and his large pointed ears twitch at every sound.

Spriggan    CR 3
XP 800
Male spriggan (Pathfinder RPG Bestiary 2 257)
CE Small humanoid (gnome)
Init +4; Senses low-light vision; Perception +7

Defense

AC 21, touch 15, flat-footed 17 (+4 armor, +4 Dex, +2 shield, +1 size)
hp 22 (4d8+4)
Fort +5, Ref +5, Will +1

Offense

Speed 20 ft.
Melee dagger +3 (1d3-1/19-20) or
   mwk morningstar +5 (1d6-1)
Ranged light crossbow +8 (1d6/19-20)
Special Attacks sneak attack +2d6
Spell-Like Abilities (CL 4th; concentration +3)
   At will—flare (DC 9), scare (DC 11), shatter (DC 11)

Statistics

Str 9, Dex 19, Con 12, Int 10, Wis 10, Cha 9
Base Atk +3; CMB +1; CMD 15
Feats Combat Reflexes, Weapon Focus (morningstar)
Skills Acrobatics +4 (+0 to jump), Climb +3, Disable Device +11, Perception +7, Sleight of Hand +11, Stealth +15; Racial Modifiers +2 Climb, +2 Disable Device, +2 Perception, +2 Sleight of Hand, +2 Stealth
Languages Aklo, Gnome
SQ size alteration, spriggan magic, spriggan skills
Combat Gear potion of bull's strength, potion of cure light wounds (3), potion of jump, oil (4); Other Gear +1 studded leather, darkwood heavy wooden shield, dagger, light crossbow with 10 bolts, mwk morningstar, backpack, bedroll, belt pouch, climber's kit, flint and steel, grappling hook, hammer, hooded lantern, piton (8), silk rope (100 ft.), thieves' tools, trail rations (3), waterskin

Ecology

Environment any hills or forests
Organization solitary, pair, or mob (3-12)
Treasure npc gear (leather armor, masterwork morningstar, light crossbow with 10 bolts, other treasure)

Special Abilities

Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Size Alteration (Su) At will as a standard action, a spriggan can change his size between Small and Large. Weapons, armor, and other objects on the spriggan's person grow proportionally when he changes size (objects revert to normal size 1 round after a spriggan releases
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Spriggan Magic (Ex) A spriggan gains a +1 racial bonus on concentration checks and to save DCs for all of its racial spell-like abilities.
Spriggan Skills (Ex) Climb, Disable Device, Perception, Sleight of Hand, and Stealth are class skills for spriggans.

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